In summer 2018, Kuraki Nagata Nursery School held an event for children to experience an adventure with fairies.
The finale of the event was to watch fairies fly off to the sky from the door.
Demonstrated at :
2018.7.13 @ Kuraki Nagata Nursery School
2018.8.4-5 @ Maker Faire Tokyo 2018
Conceptual washroom that allows communication between a person inside and outside. They can exchange messages through no-touch buttons, freehand drawing, or some weapons to attack a person behind the door.
Generates fake volumetric (but 2D) texture using guided texture synthesis on cross-section.
Publication: Owada et al. “Volumetric Illustration: Designing 3D Models with Internal Textures”, Proc. SIGGRAPH 2004, pp.322-328 PDF / HP
Volumetric Painter
Generates real volumetric object whose structure is guided by example elements arrangement on cross-sectional plane.
Shigeru Owada, Takahiro Harada, Philipp Holzer and Takeo Igarashi “Volume Painter: Geometry-Guided Volume Modeling by Sketching on the Cross-Section”, Proc. Eurographics Symposium on Sketcy-Based Interfaces and Modeling 2008 (SBIM 08), pp.9-16. PDF
Intuitive volume data segmentation user interface. Volume data are a kind of 3D data representation with internal structure (e.g. CT scanned data), rather than surface data only (e.g. polygon data.)
1st version
2nd version
Publications:
Shigeru Owada, Frank Nielsen, and Takeo Igarashi, “Volume Catcher”, Proc. ACM Symposium on Interactive 3D Graphics and Games 2005 pdf / HP
Shigeru Owada, Frank Nielsen, Takeo Igarashi, Ryo Haraguchi, and Kazuo Nakazawa “Projection Plane Processing for Sketch-based Volume Segmentation”, IEEE International Symposium on Biomedical Imaging, pp.117-120, 2008 pdf
Shigeru Owada and Jun Fujiki “DynaFusion: A Modeling System for Interactive Impossible Objects”, Proc. ACM NPAR ’08, pp.65-68. pdf
Shigeru Owada and Jun Fujiki “PanoFusion: Stereoscopic Panoramic Viewing System for View-Dependent Impossible Objects”, Proc. ACM NPAR Posters (2008) pdf
This work computes particle dynamics without any consistent geometric information. Particle bounces are computed only by surface orientation, rather than the position.
Publication 大和田 茂,藤木 淳 “法線情報のみを用いたパーティクルシミュレーションのデザイン”, WISS 第16回 インタラクティブシステムとソフトウェアに関するワークショップ2008. pdf