Communication Toilet

Conceptual washroom that allows communication between a person inside and outside. They can exchange messages through no-touch buttons, freehand drawing, or some weapons to attack a person behind the door.

投稿日: カテゴリー Homeタグ

Moekaden Quest

A 2D MR version of Moekaden that motivates residents to clean their rooms by RPG and in-game BBS.

投稿日: カテゴリー Homeタグ

Moekaden

A small world of home appliances mascots near our life.



投稿日: カテゴリー Homeタグ

3D Internal Structure Design Project

Volumetric Illustration

Generates fake volumetric (but 2D) texture using guided texture synthesis on cross-section.

Publication: Owada et al. “Volumetric Illustration: Designing 3D Models with Internal Textures”, Proc. SIGGRAPH 2004, pp.322-328 PDF / HP

Volumetric Painter

Generates real volumetric object whose structure is guided by example elements arrangement on cross-sectional plane.

Shigeru Owada, Takahiro Harada, Philipp Holzer and Takeo Igarashi “Volume Painter: Geometry-Guided Volume Modeling by Sketching on the Cross-Section”, Proc. Eurographics Symposium on Sketcy-Based Interfaces and Modeling 2008 (SBIM 08), pp.9-16. PDF

投稿日: カテゴリー 3DCGタグ

Volume Catcher

Intuitive volume data segmentation user interface. Volume data are a kind of 3D data representation with internal structure (e.g. CT scanned data), rather than surface data only (e.g. polygon data.)

1st version

2nd version

Publications:

  • Shigeru Owada, Frank Nielsen, and Takeo Igarashi, “Volume Catcher”, Proc. ACM Symposium on Interactive 3D Graphics and Games 2005 pdf / HP
  • Shigeru Owada, Frank Nielsen, Takeo Igarashi, Ryo Haraguchi, and Kazuo Nakazawa “Projection Plane Processing for Sketch-based Volume Segmentation”, IEEE International Symposium on Biomedical Imaging, pp.117-120, 2008 pdf
投稿日: カテゴリー 3DCGタグ

Impossible Objects Modeler

Shigeru Owada and Jun Fujiki “DynaFusion: A Modeling System for Interactive Impossible Objects”, Proc. ACM NPAR ’08, pp.65-68. pdf

Shigeru Owada and Jun Fujiki “PanoFusion: Stereoscopic Panoramic Viewing System for View-Dependent Impossible Objects”, Proc. ACM NPAR Posters (2008) pdf

投稿日: カテゴリー 3DCGタグ

Inconsistent Particle Dynamics

This work computes particle dynamics without any consistent geometric information. Particle bounces are computed only by surface orientation, rather than the position.

Publication 大和田 茂,藤木 淳 “法線情報のみを用いたパーティクルシミュレーションのデザイン”, WISS 第16回 インタラクティブシステムとソフトウェアに関するワークショップ2008. pdf

投稿日: カテゴリー 3DCGタグ